🍎 The Real Future of Apple

Plus: đź’Ž Mining Cannabis Gold, đź’¸ Unity's Game Tax

🍎 Apple’s $60 iCloud Service Is the Future of Apple

New iPhones, sure. But the company’s compelling new service will make you stay in their world forever.

Apple’s new iCloud+ plans offer 6TB and 12TB storage options for $30 and $60 per month respectively.

These plans come with premium features like Hide My Email, Custom Email Domains, and HomeKit Secure Video.

The need for more storage is escalating due to the increasing use of high-resolution photos and videos, especially with Apple’s new 48 Megapixel cameras and the spatial photos and videos feature of Apple Vision Pro.

iCloud, part of Apple’s services business has already generated over $21 billion in Q3 revenue.

The introduction of iCloud+ plans is a strategic move to further monetize its vast user base through subscription fees.

đź’Ž How Silicon Valley Is Rushing to Cash In on Cannabis

During the Gold Rush, it wasn’t the miners who got rich — it was the people selling picks and shovels.

As pot legalization picks up steam, Silicon Valley thinks it can make a better “shovel”. Tech experts like Sasha Robinson and Mark Williams are developing a high-tech vaporizer, the Firefly.

Despite federal regulations, the cannabis industry offers significant opportunities for innovation.

Companies like Surna are introducing energy-efficient solutions, while startups like Agrisoft are developing tools for regulatory compliance.

Consumer experiences are also being enhanced with apps like Leafly and sleek vaporizers. The development of CBD-rich strains offering medicinal benefits without psychoactive effects further exemplifies the industry’s transformation.

So, as cannabis goes from counterculture to mainstream, it’s clear that tech will be at the forefront of this revolution.

And just like the gold rush, it’s those providing the tools who’ll be laughing all the way to the bank.

🎮 Unity’s New Pricing Model Sparks Outrage Among Game Developers

Unity, the popular video game engine has announced a new pricing model that pissed off a lot of developers.

Now, Unity’s old pricing model was a flat yearly fee.

Starting next year?

Unity is going to charge developers on a per-install basis for games that hit certain download and revenue targets on top of that flat yearly fee.

So basically, every time someone installs their game, cha-ching! Unity gets paid.

This is particularly tough on indie developers who are still figuring out how to make money from their free games.

A game might get installed a bunch of times without any in-game purchases being made. This means the developer might end up with a hefty bill from Unity but no revenue to cover the costs.

It is also extremely difficult to switch over to another game engine after you’ve spent years crafting a game on Unity. Like trying to rewrite your book in a language you don’t speak.

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— Tay

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